Project CARS is coming to PC, PS4 and Xbox One in November, and the good folks at Slightly Mad Studios are working hard to optimize the game.

Today I talked with Vehicle Art Manager Jan Frischkorn during a hands-on presentation, and he mentioned that the PS4 version is quite stable at 60 frames per second already, while the Xbox One version still didn't reach that goal, which is why the game is currently being shown only on PS4. Of course that's just the current condition, and the team is still working to achieve the frame rate goal on both consoles.

Frischkorn confirmed that the PS4 has a power advantage over the rival, and mentioned that it definitely makes things easier for developers. As a matter of fact, the team was surprised by how well the game ran on Sony's new console from the beginning.

In addition to that, we learn that the cars have about 60,000 polygons each on consoles, while the PC version on Ultra shows cars with between 200,000 and 300,000 polygons. On high it will bring the number down to 60,000.

The reduction in polygons on consoles is compensated with normal maps, and the cars definitely still look awesome. By comparison Driveclub has about 250,000 polygons per car, but it's designed to display a considerably lower number of them at the same time.