inFAMOUS: Second Son is out in the wild now and both critics and fans have given their opinion on the worth of Sucker Punch Productions’ latest labor of love, but what about fellow game developers from the rest of the gaming industry?
They’re probably in the best position to judge the game’s features and quality, and many of them are definitely enthusiastic about it, and they aren’t afraid to express it on their Twitter accounts, as you can see from the comments we could find below.
Drew Thaler, PS4 Architect, Currently at Naughty Dog:
inFamous: Second Son — dat lighting! Holy cow. The bar has been firmly raised.
Matt Pettineo, Ready at Dawn Graphics and Engine Programmer:
Spent all last night playing infamous. @adrianb3000, @jasminpatry, and @anji_nldid a seriously awesome job on it.
Alex Evans, Media Molecule Co-Founder:
Congrats @adrianb3000 et al on infamous second son release. Looks super lush! And wet : )
Steven Tovey, Sony Computer Entertainment Advanced Technology Group Principal Programmer:
Yeah, well done guys. : -) As I said to @jasminpatry it is one of the best looking titles #ps4 to date, in my view : -)
Flavius Alecu, Rockstar North System Programmer:
Congrats indeed! Good job guys, can’t wait to get home and give it a spin. And great GDC talks too!
Michael Jungbluth, ZeniMax Online Studios Senior Animator:
Continuing the inspiration of awesome game animation discussions all week by digging into Infamous Second Son. Let’s do this!
Hazel McKendrick, Hello Games Coder:
Aaaaargh I wasn’t really feeling left out of GDC until all the coders started tweeting “infamous particles”, now I need to know what’s up.
Andy Salisbury, Monolith Productions Writer:
For my first inFAMOUS game, Second Son is proving to be an insanely great experience. @SuckerPunchProd, you guys knocked it out of the park!
Nick Chester, Harmonix Publicist:
InFamous: Second Son is a really weird direction for the sequel to Marc Eckō’s Getting Up: Contents Under Pressure.
Trent Pollack, Team Chaos Creative Director:
Infamous: Second Son is pretty great.
Jas Austin, Origin 8 Designer:
Started #inFAMOUSSecondSon Bit early yo comment on gameplay… But F**K me it’s pretty : )
As a final and very interesting conversation, Sony Santa Monica Director of Technology Tim Moss made a very enthusiastic comment that sparked a rather heated conversation about PC vs Consoles coding with Sucker Punch lead Engine Programmer Adrian Bentley and Ubisoft Montreal Engine Architect Remi Quenin. You can see it below in its entirety:
One thing is for sure: as Moss says, it’s easy to let our imagination run thinking about what we’ll see in three to five years from now. if the outset is any indication, this generation definitely looks like it’s going to be a great one.