PS4 Exclusive Bloodborne Gets More Details on Amazing Graphics, Blood, Combat, Weapons and More

on June 21, 2014 1:16 PM

Bloodborne impressed many at E3, but unfortunately the behind-closed-doors gameplay presentation wasn’t made public, besides two very small off-screen videos that left us wanting more. Luckily the good folks at the PlayStation Blogcast provided a few more details about the title’s gameplay during yesterday’s episode.

Here’s a quick and dirty summary:

  • There are really freaky enemies, an example is big birds forced to stay on the ground which were defined “grounded crow demons” by Nick Suttner.
  • The block/counter mechanic from previous Souls games won’t return with the same relevance, and now combat it’s more based on attack.
  • You can dual wield a lit torch and the main characyer’s saw-cleaver and burn enemies with the torch while you hack at them with the weapon.
  • The saw-cleaver has two different “states.” You can flick it open for additional range, or keep it folded to have a closer range weapon.
  • You can use the shotgun to stagger enemies, and then dash in with the saw-cleaver to finish them.
  • Blood is “out of control.” It sprays everywhere and the character’s trench coat actually gets all stained and shiny with the enemies’ blood as it gets soaked in it.
  • The graphics have been defined “amazing,” especially the environments.
  • The light passing through the fog creates cool ray effects.
  • There are wind effects in the game, interacting with the environment.

Personally, I can definitely say that Bloodborne is one of my most anticipated games for 2015, and I’m hoping that Sony will release a direct feed gameplay video soon. Off-screen recordings are nice, but I’m sure I’m not the only one that wants to see the real thing.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.