Today Sony Computer Entertainment Japan and Asia hosted a livestream on Nico Nico, in which Promoter Yasuhiro Kitao played the first few minutes of the Japanese version of Bloodborne, closely followed by Producer Masaaki Yamagiwa and SCE Worldwide Studios President Shuhei Yoshida.
Below you can see the recording (unfortunately Nico Nico’s video quality isn’t exactly stellar, but we’ll have to make do with what we get). It’s similar to what we saw among the IGN coverage we analyzed a while ago, but there are some marked and very interesting differences.
First of all, this time around Kitao-san plays with a female hunter, but more interestingly, the version showcased is a new build, as showcased by a slightly different HUD.
As you can see in the screenshots below (the older build included in the IGN coverage is on top, the newer build is at the bottom) the upper right part is different, and it now includes both Blood Echoes (the game’s currency used to purchase and upgrade equipment) and the yet unknown “Insight” stat, hinting to the fact that it might be very relevant to gameplay. You don’t put a stat on the HUD if it’s not important.
Colors are also way less washed out, but this is probably due to the capture device used, or to its settings. That said, this new video is probably much closer to the optimal gamma settings.
Interestingly, Kitao-san also does a way better job at facing the first beast while unarmed. He ultimately dies, but it does make me wonder if, with patience and ability, it might be possible to defeat it. I’m quite sure ultra-hardcore Souls players will definitely try.
We also get to catch another glimpse on the game’s character creation, focusing on creating the female hunter mentioned above.
You can check both videos out below: