Sony Computer Entertainment Japan and Asia released a new batch of screenshots showcasing Bloodborne’s alpha co-op gameplay and its inner workings.
You can use a Lulling Bell to request others to join your co-op session. To bring up the inventory you press the right part of the touch pad. A ripple effect will appear at your feet, but will be seen only when you move. Using the bell again cancels the request.
Guest players will appear in the same location they were at in their world, so host and guest will have to find each other.
If you want to be a guest, you have to use a Small Resonant Bell, which works exactly like the Lulling Bell. The only difference is that you’ll be sent to someone else’s world.
Co-operative play ends if the boss is defeated or if the host or all the guest die. It can also been terminated with a special bullet item, which will send the guest back to his world when fired.
It’s possible to communicate via gestures and to leave “Spectre” messages on the ground pretty much like in the Souls series, and in the gallery below you can check out all those features, including the menu to write messages by putting words together.
If you want to see how it actually works, you can check out a short video from Twitch user Yukaslegion2‘s livestream. As an added bonus you can check out more gameplay from his own recordings, and a video from YouTube user Iberian Raiders showing off all the gestures.