Today Capcom released two new screenshots of the upcoming PS4 exclusive free to play RPG Deep Down, and they also shared some more information about the game's dungeons.

As we already know dungeons will be generated automatically, but the automatic generation engine doesn't just create the dungeon's map, but also elevation differences, traps, treasure chests and ladders. There are endless variations of those.

Random dungeon generation is a system included in other games, but Deep Down will be different, as it will include a system defined "inclusion as intended," that prevents all the elements to be completely randomized.

A dead end can include monsters, traps, treasure chests, warp points and/or pitfalls. The system has been developed to allow players to enjoy every dungeon "feeling the real thrill of an RPG".

Below and above you can check out the two new screenshots, while Capcom promised to explain more about dungeons next week, including the dynamic effect of emotions (that play a big part in the game) on them.

DeepDown (2)