We’ve waited for it for a long time, and at last the moment has come. That timer has finally reached zero, and Driveclub has finally launched across North American territories, while unfortunately European gamers will have to wait for tomorrow and them Brits won’t be able to play until the 10th.
Now the usual question “did it live up to its hype?” will finally find its answer, or better, many personal answers. You’ll be able to read mine at 9 AM EDT, when the embargo for reviews will finally be dropped.
As my PSN friend list is finally lighting up with gamers getting their hands on the most anticipated games of the year, I have only one piece of advice: master those braking points, and if you happen to play online, do brake well in advance before the first turn.
Mind you, for the moment the servers seem to be overloaded (did anyone really expect them to work right off the bat?) but you can race offline and all your progression will be synced as soon as the servers will get back to speed.
It’s almost eerie to see a game which was supposed to be launched alongside a console finally releasing nearly one year after, but it’s ultimately a good signal. With many titles rushed out of the door, delaying one of the biggest launch games for a platform takes guts. Now you can finally see with your own eyes whether that courageous decision has been crowned by decision or not. Welcome to the club.
Update: the servers seem to be back online now, even if slow.