PS4 Exclusive Driveclub Will Have Realistic Tracks; Variations, Car Categories and More Explained

By Giuseppe Nelva

July 15, 2014

Driveclub is starting to be publicly available for testing at various shows, and Game Director Paul Rustchynsky is providing more information on the upcoming PS4 exclusive racing game over Twitter.

We learn that for racing tracks the developer is aiming to a realistic design, even if the track themselves aren’t reproductions of real life ones:

We’re aiming for something close to reality, rather than anything crazy.

They’re not licensed tracks like Silverstone, but they’re designed to be more like traditional race tracks.

Rustchynsky also explained the variations and reverse options we’ll find in the game (P2P means “point to point”):

P2P & Road Circuits can be played backwards, but race-tracks can’t be. Instead they have 3 variations of route.

55 tracks includes all variations by the way.

Why Ratchet & Clank is the Most Important PS5 Game

In addition to that, we also get confirmation of all the car categories:

Hot-Hatch, Sports, Performance, Super, Hyper.

Finally, Rustchynsky explained that DLC featuring new tracks and countries (on top of cars) are being considered and for the moment water doesn’t drip from bumpers and skirts when a car is stationary, as the weather tech is still work in progress. Unfortunately, if you want to tint your windscreens and windows, that option won’t be available in Driveclub.

We’ll also get a full trophy list closer to launch, even if secret ones will indeed be kept a secret.

Have something to tell us about this article?
Let us know

Gaming Trailers

Pokémon UNITE | Mobile Launch Trailer
World War Z: Aftermath | Launch Trailer
Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

Read more of Giuseppe's articles

Got a tip?

Let us know