PS4 Exclusive Driveclub Will Have Realistic Tracks; Variations, Car Categories and More Explained
Driveclub is starting to be publicly available for testing at various shows, and Game Director Paul Rustchynsky is providing more information on the upcoming PS4 exclusive racing game over Twitter.
We learn that for racing tracks the developer is aiming to a realistic design, even if the track themselves aren’t reproductions of real life ones:
We’re aiming for something close to reality, rather than anything crazy.
They’re not licensed tracks like Silverstone, but they’re designed to be more like traditional race tracks.
Rustchynsky also explained the variations and reverse options we’ll find in the game (P2P means “point to point”):
P2P & Road Circuits can be played backwards, but race-tracks can’t be. Instead they have 3 variations of route.
55 tracks includes all variations by the way.
In addition to that, we also get confirmation of all the car categories:
Hot-Hatch, Sports, Performance, Super, Hyper.
Finally, Rustchynsky explained that DLC featuring new tracks and countries (on top of cars) are being considered and for the moment water doesn’t drip from bumpers and skirts when a car is stationary, as the weather tech is still work in progress. Unfortunately, if you want to tint your windscreens and windows, that option won’t be available in Driveclub.
We’ll also get a full trophy list closer to launch, even if secret ones will indeed be kept a secret.