A couple days ago Game Director Paul Rustchynsky explained that Driveclub’s load times for tracks are an average of 10 seconds with a stock hard disk drive, and today he provided more details on what he meant on Twitter, explaining that some tracks actually load quite a lot faster than that.
FYI 10s is an average time, some load in less time & others take more. Think the longest load is 15s and the shortest 5s.
For anyone that plays with racing games regularly, five seconds to load a track are probably going to sound almost unreal, especially since most titles can take close to a minute, and at times even more.
Rustchynsky also mentioned that “maybe” we could get some hybrid rides as part of the upcoming DLC packages, and that trophies are split in two. There’s one “main” trophy list (including the platinum trophy, as we already knew) which is common to both the PlayStation Plus version of the game and the full version, and then there’s an “extra trophy set” exclusive for full game owners.
Finally, he explained why work on DLC packs need to be start before release even if they aren’t included in the initial launch of the game.
Because asset production necessarily halts at Beta for GM content, which allows us to make a start on new post-release cars.
You have to plan in advance as you need to secure car licenses too, which can take many months on top of production.
One thing is for sure: after the long wait, Driveclub is now so close that we can almost smell the burned tires. Will it live up to its renewed hype? Only time will tell.