PS4 Exclusive The Order 1886: Brand New Cutscene Looks Spectacular; Creative Director Talks Improvisation

on December 8, 2014 6:03 PM

During the “Storytelling in Video Games” panel at PlayStation Experience The Order: 1886 Creative Director Ru Weerasuriya presented a brand new cutscene of the game, part of the demo that was playable on the show floor. You can see it at the bottom of the post.

Weerasuriya commented on the scene mentioning that what makes it special is Igraine. She’s in the backdrop in multiple moments of the scene, but when Percival gets chastised, she passes in front of the camera for a moment.That little instance makes you feel like you’re in there because of her presence.

If you only saw the two people in front of you arguing, you’d feel detached from the scene, but those little things that happen on stage because the actors didn’t exactly follow the cues from the script as it was written builds up on what the author wrote and on what he’s trying to tell as a story.

The tricky part for Weerasuriya was to capture those scenes all in one take, without having to cut through them. The scene portrayed below was cut three or four, but they didn’t have to stop despite the fact that the actors were taking some small liberties.

Even the part in which Percival walks away from Lucan wasn’t scripted that way, but Percival’s actor (who was supposed to follow the lord) just decided to dismiss Lucan and walk off. Weerasuriya decided to keep it that way, and according to him that’s what makes that scene amazing, because the actor playing Lucan didn’t expect it, and had a very natural reaction. You can’t just write those moments.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.