PS4 Exclusive The Tomorrow Children: Director Talks Graphics, Gameplay, Technology and Working in Japan

on September 21, 2015 1:50 PM

The Tomorrow Children is definitely an unique title. It’s so unique that it’s even difficult to fit it into a specific genre, but that’s definitely one of its charms.

It’s also not the only one, as the gameplay is deep with discovery and freedom, and the graphics are absolutely eye-popping.

In order to get an update on what we can expect on the game, I had a chat with Q-Games Founder and Managing Director Dylan Cuthbert at Tokyo Game Show.

Dylan shared information on what has changed since the alpha, technology and graphics, and he even gave me some insight on what directing a studio in Kyoto as a western developer feels like.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.