PS4 Exclusive Uncharted 4’s Multiplayer End Gets a Ton of Details: Mystical Abilities, Sidekicks, Gameplay and More

on October 27, 2015 9:13 PM

During a behind closed doors presentation following the Paris Games Week conference, Naughty Dog shared quite a lot of details about the multiplayer of Uncharted 4: A Thief’s End.

Here’s a detailed summary of what was explained:

  • The game is a combination of what was learn with Uncharted 2, Uncharted 3 and The Last of Us.
  • The team has kept the following points in mind: high adventure, teamwork and fast movement.
  • The multiplayer portion of the game runs at 900p, 60 FPS. Single player will remain 1080p, 30 FPS. Dropping to 900p wasn’t a though decision. It made the least paiful as possible for the studio to accomplish its goals. It was worth it to achieve 60 FPS.
  • There’s a wide variety of new gameplay mechanics: mystical items (they can activated by players giving them “magical” abilities), sidekicks, the rope and a wide variety of ways to cross the map, and gear.
  • In the beta and for release of the game there will be five mystical items. Three have been introdiced today:
  • The Wrath of El Dorado from Uncharted: you can launch it in the middle of enemies and it spawns a sarcophagus that emits power that will seek and damage them.
  • The Cintamani Stone from Uncharted 2: it emits apulse around you and it revives downed comrades. It also revives you if you fall.
  • The Spirit of the Djinn rom Uncharted 3: lets you teleport for short distances and you can down an enemy in two hits in melee.
  • Uncharted 4‘s multiplayer is a combination of as many Uncharted games as possible.
  • Each character has lines specifically voice acted for him orher, si there’s a lot of variation for the same action.
  • The store from The Last of Us has been ported to Uncharted 4. It includes mystical items, heavy weapons, gear upgrades and sidekicks. You can purchase them with “cash” you earn during matches.
  • Map are designed differently than in previous games where you could be attacked at all times feom all directions, like in an arena. in Uncharted 4 there’s a concept of “front,” with maps that funnel players to it in order to encourage teamwork.
  • Down status is back, to encourage teamwork and reward players that stick close to each other.
  • In normal conditions, downing an enemy takes three melee hits.
  • Sidekicks earn cash for you. They have limited health, but if they arent hit for a certain amount of time, they regenerate.
  • The sniper is made to defend a position.
  • The savior gives you ammo, and makes your gear regenerate faster after used. It also reives you and your allies.
  • The hunter puts nearby enemies in a hold, allowing you to shot them.
  • The brute can take a lot of damage but also has a lot of firepower. It’s slow, but it can move either towards an enemy or follow you.
  • Sidekicks also have their own lines and banter like normal characters.
  • The beta will include team deathmatch mode.
  • You’ll be able to unlock customizations for sidekicks, their ability will also be modifiable with loadout points (that return from The Last of Us).
  • Some of the mystical items (like the Wrath of El Dorado) will be color code to indicate which tam spawned them.
  • Naughty Dog will talk about co-op later.
  • The Last Of Us influenced a lot the multiplayer of Uncharted 4: A Thief’s End.
 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.