During a livestream on Twitch, Naughty Dog Writer Josh Scherr and Lead Animator Eric Baldwin shared some interesting pieces of information on Uncharted: The Nathan Drake Collection.
Bluepoint had to recreate all the cinematics of the original games. They were originally done in engine, but then captured frame by frame and pieced into movies, in order to have more flexibility in terms of lighting, shadow quality and more.
For Uncharted 3 there was a handy system that kept track of all the assets that needed to be loaded for each scene, but the first Uncharted was absolutely piecemeal, and notes were written on all sorts of things. Scherr mentioned that he can’t believe that Bluepoint pulled it off, and Baldwin explained that when he learned that they were doing it, he wouldn’t have known were to start. He was sure they would go the easy way, but they didn’t.
The team tested just upping the resolution of the original cinematics, and playing them at 60 frames per second, and it didn’t look bad, but Bluepoint decided to redo the cinematics completely.
They took a lot of assets from Uncharted 3, like Nathan’s hair, face textures and more, and transferred them to the models of the first Uncharted. The cutscenes had to reflect that, and it led to completely recreating them.