PS4 Exclusive Valkyria: Azure Revolution’s Developers Explain Permadeath, Difficulty and Demo

on November 24, 2015 1:24 PM

Japanese magazines often leak before their appointed release date, and this is the case with an interview to the staff of Valkyria: Azure Revolution, reported by the Japanese website Gamestalk.

We learn that the one of the themes of the game is “death,” and that’s why it’s impossible to revive a character who dies in battle. Without that, the sensation of loss due to someone’s death cannot be conveyed.

The creators want to provide narrative events for all characters, encouraging players to do everything in their power not to let them die.

While the main story will continue despite the loss of a character, the events associated with him or her won’t happen. That said, it’ll be possible to repeat missions.

We also learn about difficulty, and while the overall level of challenge is not low, and the developers don’t want to make it too easy, they are considering a separate easy difficulty level for those who prefer smoother sailing, pretty much like in previous Valkyria games.

Lastly, the demo coming with the PS4 remaster of the original Valkyria Chronicles isn’t just for promotional purposes. It will be released so early compared to the game in order to get actually useful feedback and build the game together with the use. It’s named “Battle Trial” in order to give a taste of the LeGION system, and will include a leveling feature.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.