Truant Pixel’s VEV: Viva Ex Vivo launched not without it flaws, but the team has been taking in feedback, and is planning to release an update some time down the line, with the following content:
In addition to adding HMD support, we are implementing a number of changes based on user feedback and request, including:
-Making particle collection a bit easier, without removing the challenge of hunting down and managing your energy source. This includes enhancing particle visibility, as well as allowing your VEV’s proximity to trigger attraction of nearby particles (this removes the need for absolute precision when gathering them)
-Making goals clearer for new players; this includes more immediate rewards, tool-tips, and an enhanced tutorial (which still remains optional and skippable)
-Time limits in VR are now set to 15 minutes, and energy rewards and cross linking / combo multipliers have been adjusted to allow for a higher score in a shorter time-frame
-Our main goals for VR are comfort, playability, and stability. In our present testing, we have been able to sit for long sessions without any ill effects (eye strain, nausea, etc). We will be expanding testing prior to release to ensure this is the case for all players.
-We’ve targeted a solid 1080p at 90 fps to maximize comfort.
-In VR, VEV still features full 360 degree movement and open exploration. This really opens up the game, providing a much more immersive experience while retaining player agency.
Speaking of VR (the update that will implement it will be free to everyone who purchased the game), below you can check out the first look at PlayStation VR support, giving us a glimpse on how it’ll work.