PS4 Exclusive Without Memory Finally Gets First Trailer; Starts Crowdfunding Among Harsh Criticism

on December 9, 2014 4:42 PM

After a few delays, the Russian developer Dinosaurum Games finally released the first trailer of its upcoming PS4 exclusive Without Memory, and you can see it at the bottom of the post.

As you can probably notice by yourself, quite a few aspects of the trailer are quite rough (to put it gently), and received rather harsh criticism on the studio’s VK community.

The folks at Dinosaurum posted a message mentioning that they appreciate the insight and constructive criticism, admitting that they don’t match the standards of bigger developers like Naughty Dog, even due to the lack of funds.

That’s why they resorted to a Boomstarter (the Russian Kickstarter knock-off) campaign in order to raise funding, asking for the support of the community not just monetarily, but also including feedback and moral support.

They also mentioned that the game is very early in development and they aren’t giving up on making an “AAA level” title. In addition to that we also learn that the trailer was recorded without any pre-rendering.

Finally, they explained that they understand that there are glitches and problems with the trailer, and that it didn’t live up to the expectations that the studio itself contributed to create, concluding with the promise to do better and fix the quite visible shortcomings.

The Boomstarter campaign can be found here, even if at the moment it’s not being exactly successful, with only 12 backers and 5810 Rubles (about $107) raised of the 990,000 goal ($18,300).

It’s hard to say if the enthusiastic but clearly inexperienced team at Dinosaurum Games will manage to salvage the project. Some of the screenshots looked good, but especially character animation, rigging and quite a few other details obviously need a lot of work.

You can check out the trailer below and judge for yourself.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.