Moscow-based studio Dinosaurum Games just shared some more information and pictures about its 2016-bound PS4 exclusive Without Memory, which will debut with a trailer at GDC Europe in Europe.
Thanks to a series of post across the developer’s blog and its VK social network community we can see a work-in-progress screenshot of a wolf that will be used in the forests of the game. The model is 15,000 polygons and has been created by Naga Entertainment, with which Dinosaurum Games started a partnership.
We also learn that the the main character Anna’s model has been completed, and it’s about 50,000 polygons. By comparison Delsin Rowe in inFAMOUS: Second Son has 120,000 polygons, while Marius in Ryse: Son of Rome is made of 85,000 triangles. The studio decided that it won’t be shown for the moment, in order to surprise us with the teaser trailer in less than a month.
A number of changes have also been made to the forest level shown last week, in order to improve the visuals and atmosphere.
The developers then confirmed that a technology similar to AMD’s TressFX will be used for hair, and that they will actually look wet depending on the weather thanks to the game’s shaders.
Below you can also see a few pictures from a motion capture session held this week.