Moscow-based developer Dinosaurum Games seems to be planning to show us every step of the development of its Unreal Engine 4 PS4 exclusive Without Memory, and today they released a new screenshot of the game, which you can see at the bottom of the post.

The screenshot showcases the same work-in-progress level that was shown last week, but with more work done and the addition of vegetation. The developer was very clear in stating that the screenshot represents only 5% of what the studio can do in terms of visuals, and it will evolve substantially.

We're not even close to evaluate it as a real level.

The location will be completed in a few weeks and shown in the first trailer at GDC Europe in August.

We also learn that by the end of last week they got halfway to completion of the 3D model of the protagonist Anna. It looks and works very nicely and it'll be completed by mid-July.

The folks at Dinosaurum also answered some questions from the fans on their VK social network page, mentioning that they're giving news at the current pace because they don't believe in posting random information on every little happening at the office.

More interestingly, they also shared that a private investor is providing funding for the game at the moment, but they're thinking about crowd funding to gather additional financial support.

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