The Moscow-based studio Dinosaurum Games posted a few updates on its official webpage and VK social network page, giving us a further glimpse on what we can expect from the upcoming PS4 exclusive Without Memory.
As you can see above and below, we get an update on the protagonist Anna (shown in two different versions). Her model is now textured, but her shaders still haven’t been finalized, meaning that she’ll look better in the finished game. The developers clarified that while in this render she looks slightly cartoonish, this won’t be the case with the final shaders.
We also learn that the team is working on material that will be showcased at Infoconference 2014 in Moscow. The event starts on the 25th, so we’ll probably see something new around then.
The “Forest” level is also now ready for shooting the game’s first trailer, and a lot of the studio’s resources are currently dedicated to that.
Finally, members of the development team took a trip to Paris to visit Quantic Dream. The choice of destination is not random, as Dinosaurum Games’ work is explicitly inspired by the French studio’s games.
At Quantic Dream they met the studio’s Co-CEO Guillaume de Fondaumière, with whom they discussed their project and received advice.
Personally, I’m quite interested in seeing what the trailer will look like. Can’t say that the folks at Dinosaurum Games aren’t enthusiastic, and future will tell if they’ll be up to the challenge.