PS4 Exclusive Without Memory Will Use SpeedTree for “Realistic Forests;” 3D Scans of the Protagonist Shared

on June 17, 2014 7:01 PM

Dinosaurum Games is hard at work on the upcoming PS4 exclusive thriller Without Memory, that is now in the early stages of active development aiming for a 2016 release.

The studio announced that the¬†SpeedTree¬†toolkit will be used to create “beautiful and realistic forests,” even thanks to the high level of compatibility with Unreal Engine 4.

In addition to that, we also get the first 3D scans for the protagonist, which you can see below. Of course they still need to be turned into a fully rigged 3D model and animated, but it’s still a little sneak peek while we wait for the teaser trailer reveal at GDC Europe.

WithoutMemoryScan (1) WithoutMemoryScan (2)

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.