PS4 Exclusive Without Memory Will Use SpeedTree for “Realistic Forests;” 3D Scans of the Protagonist Shared
Dinosaurum Games is hard at work on the upcoming PS4 exclusive thriller Without Memory, that is now in the early stages of active development aiming for a 2016 release.
The studio announced that the SpeedTree toolkit will be used to create “beautiful and realistic forests,” even thanks to the high level of compatibility with Unreal Engine 4.
In addition to that, we also get the first 3D scans for the protagonist, which you can see below. Of course they still need to be turned into a fully rigged 3D model and animated, but it’s still a little sneak peek while we wait for the teaser trailer reveal at GDC Europe.