Dinosaurum Games just released on its developer blog and VK community a batch of new screenshots and information about its 2016-bound PS4 exclusive Without Memory, specifying that they're still in the pre-production phase of development.

First of all, the forest level which will appear in the trailer is finally completed. A number of problems with scripting, sound and rain have been solved, and the wet effect on vegetation has been improved. Lighting and fog have also been added.

Below you can see two new screenshots. Incidentally, the second reproduces pretty much exactly the scene shown in earlier screenshots, and you can compare them to see the visual evolution of the game as things get refined. It's also the first time we see screenshots in full 108op resolution.

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Old

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A bug has also been solved that allowed to activate tessellation. Below you can see a comparison with and without the effect (from left to right, translated from Russian "with tessellation," "without tessellation" and "with tessellation and anti-aliasing")

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The developer also released two work-in-progress screencaps of the animation process of the protagonist Anna in Maya. Shaders and normal maps still aren't implemented.

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maya

In addition to the pretty pictures, we learn that the music for the trailer is ready, and the folks at Dinosaurum just need to do some location shoots and then create the final cut of the video, so the wait shouldn't be long.

Finally, the developer confirmed that it will resort to Boomstarter (the Russian Kickstarter knock-off) to gather additional funding after the trailer will be released. More details will come at the end of November.