PS4 Exclusive Without Memory’s Developer Details Deal With Sony, Won’t be at E3 Due to Denied VISA

on May 20, 2014 5:58 PM

We’re learned quite a bit lately about Dinosaurum Games’ PS4 exclusive Without Memory, and today the developer gave some details about the deal with Sony to bring the game to the new console.

We learn that Dinosaurum requested a licensed developer agreement from Sony Computer Entertainment Europe in January and obtained it in March, after lengthy negotiation, tests and responding to a “huge number of questions.”

Recently Sony granted the studio access to the restricted content on its TPRNet and DevNet portals, and has been providing feedback on the game’s scenario, even if no further details about that can be disclosed at the time.

At the end of the year the game is also set to be featured on the PlayStation blog, while the official website will open at the end of May. It will include a weekly blog post focusing on the development progress of the game.

Not all news are good, as the developer also shared that it won’t be present at E3 despite having been accepted for participation by the ESA. Two main reasons were given: due to the current political situation (Russia and the US aren’t in the most friendly terms lately) they were denied a VISA to visit the US. In addition to that, they didn’t have enough content to showcase, so they decided to wait until more material will be available.

The wait won’t be too much longer, as Dinosaurum Games will present a teaser trailer of Without Memory at GDC Europe in August and will speak at a panel at Igromir in Moscow in the Fall.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.