Today Sony Computer Entertainmentv officially revealed PS4 System Software Update 2.5 “Yukimura,” and SCEA Director of Product Planning & Software Innovation Scott McCarthy provided more information on what’s to come and how it will work in many comments to the official blog post.
First of all, McCarthy advised that getting the update right is more important than committing to a release date, but the announcement will be soon.
We’re in BETA, you know that means getting it right, then committing to a release date. We’ll be ready to announce a date soon.
He also commented on the possibility of adding DLNA to the console:
We want PS4 versions of these features, not a cut/paste from last gen. Stay tuned.
Later in the comments he also clarified that the team is at work on media solutions to play video from external hard drives, and is working on the ability to import and play videos like on PS3.
To a user that asked for the ability to share screenshot to PNG he responded:
We are limited by the upload compression of the social media networks just like any other device. Throw the screen-grabs down to a thumb drive and there’s no loss. Upload those grabs and… you are at the mercy of the upload compression.
It has to be said that the response sounds a bit strange, considering that PNG does not suffer from compression, and that’s exactly why users are asking for it. Saving JPG images to a thumb drive is also still a little lossy compared to using PNG.
McCarthy also seemed open to adding new avatar images:
That’s a good idea… What images do you want to see?!
He further commented on the ability to customize controls, confirming that it’ll let you force your own controls on all games, even if it’s not the primary goal of the feature. It will also be account-wide:
Currently Button Customization will be assigned to an account, not an individual game. Keep in mind the primary intent of this feature is to assist gamers with limited dexterity, reach or strength. That said, if a lot of you guys are using the feature we can look into extending system wide.
We also learn why it’ll be possible to delete from the trophy list only games with 0% completion:
I am going to back Justin up on this one. 0% is really the only way to maintain the sanctity of PS Trophies, which we fiercely guard. Any other number would be arbitrary.
Furthermore, it was clarified that the feature is currently planned only for PS4.
While McCarthy did not provide any clear response on the ability of changing PSN names, he mentioned that he “can see why this would be important” for the user.
He also proved somewhat open to the idea of adding custom desktop wallpapers to PS4.
Talk to me about that. You want to add your own image ‘a-la’ desktop wallpaper?
For a user worried about rest mode shortening his console’s lifecycle, he had reassuring words:
Rest mode will not shorten your console’s lifecycle. In fact if the fan is on it’s because it’s adding life to your console. Rest Mode uses VERY LITTLE power but auto-updates patches and system software updates. You do not have to be at ‘full power’ when downloading a file.
He was asked about the possibility of adding more control to download, and the answer was vague, but promising:
Pause was Step 1. Moving to Step 2…
McCarthy then commented further on the Suspend/Resume feature, giving more details on how it’ll work:
The Suspend condition will not be saved if the AC power is disconnected. As long as you are plugged in you are good to go. Protip – Save more often! Less stressful.
There’s some basic functionality that requires developer support and, there are cases where general game architecture prevents jumping back to exactly where you left off. Currently support is widespread. General architecture issues are very rare.
Finally, he commented on the rumored data backup tool:
Data backup cannot be confirmed at this time. Don’t believe everything you read on the interwebs…
This all definitely look promising. We’ll have to stay tuned on a release date, but hopefully Sony will take its time and get things right out of the gate.