Today, during a stage event hosted by Sony Interactive Entertainment at Taipei Game Show, Nihon Falcom President Toshihiro Kondo showcased the first gameplay of Ys VIII: Lacrimosa of Dana for PS4.
Kondo showcased both Adol’s side and Dana’s side of the game, providing a glimpse on the fast action gameplay of the game, and on the improved visuals compared to the PS Vita version.
While the game was streamed at 30 FPS, it will actually run even more fluid on your screen, as it targets 60 frames per second (it will also support 4K resolution on PS4 Pro). In addition to that, several visual improvements were implemented, including anti-aliasing, God rays, soft shadows, volumetric lighting, and more.
Improvements won’t just involve visuals. A “counterattack” system has been introduced, letting the inhabitants of the Drifting Village launch counterattacks on enemy bases, in response to the village defense mechanic that was already implemented in the PS Vita version.
The story will also be expanded with a new scenario that will depict the unknown past of the heroine Dana, and loading times have been removed between the Drifting Village and the rest of the world.
You can check out the videos below.
The PS4 Version of Ys VIII: Lacrimosa of Dana, that be released in Japan on May 25th, while the PS Vita version was released last year on on July 21st.
Unfortunately at the moment a localization for the game has not yet been announced by any western publisher, but the previous game of the series, Ys: Memories of Celceta (which featured the same protagonist), was released in the west by Xseed Games and NIS America between 2013 and 2014. We can only hope that they’ll pick this one up as well.