PS4/PC Rendering Engine “Mizuchi” by Silicon Studio Gets New Fantastic Screenshots, Will Be at TGS

PS4/PC Rendering Engine “Mizuchi” by Silicon Studio Gets New Fantastic Screenshots, Will Be at TGS

We have talked in the past about Mizuchi, the impressive real time rendering engine by Silicon Studio, currently supporting PC and PS4. Today the company announced via press release that the engine will be exhibited at Tokyo Game Show, alongside the newly released engine Orochi 4 and the post-processing middleware Yebis 3.

Alongside the press release, we get some really nifty screenshots of the results that can be achieved with Mizuchi, and of the new authoring tool MizuchiEditor, that will enable game artists and creator to delve in the physics-based image creation offered by the engine.

You can check them all out in the gallery below.