About two weeks ago we got the first character artwork, screenshots and information about Kadokawa Games’ “Simulation RPG” Natural Doctrine, in development for PS4, PS3 and PS Vita. Today we get a few more snippets of information and more artwork and screenshots.
We learn that the game is set in and around a city named Feste, and that the story’s hero is a warrior named Jeff. He serves as an officer of the Mine Development Escort Brigade. Together with him we have Vasilisa (that we already saw in the previous post), that serves in the same squad as Jeff. Lastly, we meet Anca, the blonde leader of the Mine Development Escort Brigade.
The city of Feste is placed in rather dangerous territory, as it’s surrounded by lairs of dangerous non-human creatures like orcs, goblins, minotaurs and lizardmen. Battles against these creatures will be turn-based.
The staff will be made of quite prominent names of both game development and Anime production (Kadokawa Games’ contacts have been put to good use there). We already knew that the executive producer is Kadokawa Games’ own president Yoshimi Yasuda (that also produced Killer is Dead), together with Kensuke Tanaka.
Character design will be handled by Atsushi Ikarya of the popular animation studio Ufotable. Ikariya-san handled the animation direction and character design of the recent anime series The Devil is a Part-Timer! and Fate/Zero.
The game director will be Atsushi Ii, that you probably know (if not by name) for directing the Patapon series, while the music is composed by Noriyuki Asakura, that composed the score of the Ruroni Kenshin TV series.
As a small element of hope for us all, the names of the characters actually have an official English wording, which could be a good hint about a possible western release.