PS4’s Project Morpheus Will Launch in the First Half of 2016, Specs Revealed

on March 3, 2015 6:05 PM

Sony is currently holding a panel at GDC in San Francisco focused on Project Morpheus, and Sony Computer Entertainment Worldwide Studios Shuhei Yoshida introduced the talk, explaining that the company wants “deliver an experience that lives up to our vision and ignites the passion of gamers”

Yoshida-san also announced that the headset will launch in the first half of 2016 and illustrated the specs of the new prototype, that should be what we’ll get with the consumer model.

The headset has a 5.7” OLED display  capable of a 120 Hz refresh rate at 1920 x 1080 and a 100 degree field-of-view. Latency has also been dropped to 18 ms.

While Sony encourages developer to lock their games at 120 fps, the headset will also reproject 60 fps games at 120 thanks to its software libraries.

Yoshida-san also mentioned that more details on the game library will come at E3.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.