PS4’s The Last of Us Remastered Has a New Lighting Model, 1080p/60 FPS Cutscenes, High Resolution Models

on May 8, 2014 7:10 AM

Looks like the latest issue of EDGE Magazine has a lot of very interesting information, and after the blowout about Sunset Overdrive we also hear more about The Last of Us Remastered for PS4, thanks to our reader Machiavelli, that already has an early copy of the magazine.

Creative Director Neil Druckmann mentioned that the Remastered version takes advantage a new lighting model that makes a “significant difference” compared to the game on PS3. High resolution models have also been used for characters, that now are on par with what appeared in cutscenes in the PS3 version of the game.

Lastly, the new version’s cinematic cutscenes will run at 1080p and 60 fps, and they have been completely re-rendered.

One thing is for sure. Looks like Naughty Dog is pulling all the stops in order to do justice to both the critically acclaimed The Last of Us, and the rendering capabilities of the PS4.

[Thanks for the tip: Machiavelli]

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.