PS5 Devs Explain How SSD and New Audio Engine are Game-Changers Moving Forward
Developers around the globe seem keen on some of the biggest aspects of the PS5, but it's about time we start seeing these elements in action a bit more.
There has been a lot of noise regarding the PS5’s most prominent new feature: the SSD. While we have been hearing a lot about this new aspect to the next-gen console for over a year now, Sony today published a new post that has let the developers themselves explain just how big of a deal this improvement is.
Over on the PlayStation Blog, a new post was today let loose where devs from around the globe have discussed how some new qualities of the PS5 will improve games in the future. Marvel’s Spider-Man: Miles Morales director Brian Horton explained that the SSD in particular lets Insomniac create worlds with greater detail than ever before. “It’s a fundamental change that we can’t wait to take more advantage of in the years to come,” he went on to say.
Demon’s Souls developer Gavin Moore went on to express a similar sentiment, saying that the SSD has completely change their approach to development. “We see it not just as storage but also memory, utilizing the speed of the SSD to load data at blistering speeds, bringing you straight back into the action to avenge your many deaths,” Moore said.
The SSD wasn’t the only thing that devs had to praise, either. The console’s new Tempest 3D AudioTech sound engine was also a big talking point for developers too, with many of them singing praises for this element of the PS5. Horizon Forbidden West creative director Mathijs de Jonge said that Tempest will let players “locate the machines around them with greater ease” in the studio’s forthcoming title. Resident Evil Village’s June Takeuchi also seems to be in love with this new audio device and said, “It’s almost as if 3D Audiotech was made specifically with horror games in mind.”
All in all, everything that is being expressed here sounds fantastic, but we’re reaching the point where we need to see all of this in action a bit more. Sony and various developers have been explaining the power of the PS5 to us for months on end at this point, but when it comes to actual gameplay demos, there’s still been a lot left to be desired. With release coming up so quickly, it’s about time that we begin seeing more of this power in action.
The PS5 still doesn’t have a release date or a price point as of this writing, and at this rate, it seems like we never will. Hopefully, Sony has more to say on both of these key details in the coming days or weeks.