PS5 Was Originally Going to Be Bigger Than It Already Is

As detailed by The Washington Post, the engineering team behind the PS5 thought that one of its original designs before launch was "too big."

November 10, 2020

With the system only a few days away from release, the PS5 marks a big step towards the beginning of the next generation of gaming. Of course, we mean “big” in both the literal and metaphorical sense, as it’s been known for some time that the PS5 is already the biggest console that has ever been made. However, according to new details from the designers and engineering team behind the system, it could have been even bigger and demand more of your living room space.

In an interview with The Washington Post, designer Yujin Morisawa shared more insight into the making of the PS5 and the process behind bringing the console to life. Specifically, Morisawa shared that originally, the design of the PS5 was meant to be larger to provide increased air flow and to accommodate the system’s heatsinks; he even stated that “when I started drawing, it was much larger even through I didn’t know what engineering was going to do.” However, in response to the initial design, the engineering team told Morisawa that the concept was “too big,” and that he “had to shrink it down a little bit from the first drawing.”

Ultimately, Morisawa and the engineering team’s final design came to be “the perfect size” in order to provide adequate cooling and airflow to the system. However, in terms of the actual design concept of the system itself, Morisawa explained that his vision was inspired by the idea of there being “five dimensions,” where the player is “living in a parallel world or you’re jumping around time or space,” which seemed to fit with this being the “PlayStation 5.” Additionally, he also mentioned that he wanted to try and “sculpt the invisible mass in between the player and the mechanical engineering” in order to express what is “in between hardware and the player.”

The PS5 will be available in select countries starting on November 12, 2020, followed by its larger worldwide release on November 19, 2020.

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Ryan Meitzler

Ryan is the Editor-in-Chief at DualShockers and has been a lover of games as long as he can remember. He holds a BA in English and Cinema and lives in New York City.

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