PlayerUnknown’s Battlegrounds Gets New Details and Screenshots for Upcoming Desert Map, Miramar

PlayerUnknown's Battlegrounds' upcoming new desert map, called Miramor, has a slew of new details and screenshots ahead of its release.

on December 6, 2017 11:47 AM

When it comes to the breakout hits of 2017, few have risen to the level of PlayerUnknown’s Battlegrounds, and now players of the wildly popular shooter now have their best glimpse yet of the game’s highly-anticipated new desert map.

Over on the game’s official Steam Community page, developer PUBG Corps has revealed new details on the desert map for PlayerUnknown’s Battlegrounds, which is officially called “Miramar.” Compared to the game’s original map (which took place on an Eastern European island), Miramar will take players into a more secluded desert region that looks like it will play drastically different.

Specifically, the studio explained that “we wanted to go the opposite direction of having lush fields and forests” from the original map, and instead turned to making Miramar into a “harsh and unforgiving desert.” The studio also explained that when it comes to the approach for players this time around, “old strategies may no longer work and new tactics are required” when it comes to surviving the Battle Royale.

While the studio doesn’t want to spoil all of the surprises that the new map will have in store, PUBG Corps did provide a brief series of descriptions of the map’s key areas and landmarks, which you can find below:

Los Leones

  • The largest city in the region, Los Leones features ample shopping, a skyline filled with new construction, and a glorious, golden-hued City Center. Players should secure high vantage points by exploring the numerous construction sites, and loot for gear in the cavernous, abandoned commercial buildings.

El Pozo

  • El Pozo is a city known for its large industrial and entertainment districts. Players can test themselves against all comers in the Luchador Arena, put their motorcycle skills to the test In the death bowl, or hunt in the ruins of the long dead textile factories.

Monte Nuevo

  • Monte Nuevo is the picture of a town besieged. Ramshackle walls built to protect its residents now allow players ample cover to explore the well-stocked compound.

Valle del Mar

  • Valle del Mar is a colorful oceanside town bisected by the De Toro bridge. To the West of the bridge is a quaint school, and to the East, a beautiful church. The key to holding this town is bridge control, as it’s the only direct route between mainland and the island.

La Cobreria

  • The shipping and transport capitol of Miramar, La Cobrería’s most prominent feature is it’s enormous Rail Yard. Here, players will hunt and be hunted among the half-buried cargo of a long dead industry. Careful players should loot the schools and campuses that dot this town before attempting to hold the Yard.

San Martin

  • San Martín is located just west of Hacienda Del Patrón. Checkpoints and barriers have transformed this once-quiet small town into a war zone. Both sides of the town have overlooks, so careful players should scout first, before charging into town.

Pecado

  • Once a tourist destination featuring the largest casino in the region, Pecado continues to thrill players to this day with its mix of high-value loot and dangerous sightlines. Aggressive players will immediately loot the Arena and Casino, but savvy players should check out the 4 story hotels between them.

Chumacera

  • Chumacera is the husk of Miramar’s once thriving textile industry. Long abandoned factories overlook a main road lined with residential and commercial buildings. Verticality in both the buildings and terrain make this town an exciting location to loot- high risk, high opportunity!

PlayerUnknown’s Battlegrounds is available now on PC through Steam Early Access, while an Xbox One version of the title is set to arrive on December 12th, 2017 through the Game Preview Program. For a closer look at the upcoming Miramar desert map, you can check out the new screenshots below:

 /  Features Editor
Ryan is the Features Editor at DualShockers, with over five years' experience in the world of video games culture and writing. He holds a BA in English & Cinema from Binghamton University, and lives in New York City.