PUBG’s Test Server Updated; Improves Performance, Adds Languages

PUBG Corp keeps the update train moving as it fixes game performance drops due to high volume and adds more languages to subtitles.

on January 24, 2018 9:48 AM

A new patch for everybody’s favorite battle royale, PlayerUnknown’s Battlegrounds hits the test server today. PUBG Corp. has claimed that it should improve the game’s performance, as well as a few other additions.

To start, it says server and client should perform better by changing the visible distance while your character is in the air. Players will also no longer spawn at the same place before matches, significantly easing the load times due to high density.

The update came with a post on Steam:

“Previously, all the players would spawn together at the same location awaiting the start of the match. Lots of interaction among multiple players in such a small area had a high impact on the servers. To solve this, we have introduced multiple areas where players gather before the match start. As a result, the performance, both server and client-side, has improved.”

The update also adds Russian, Japanese, and Chinese fonts to subtitles. Additionally, PUBG Corp. has also shared some of its plans for future updates, including “additional modifications” to airplane performance.

The last PUBG update for PC improved client optimization and ironed out a few bugs. The Xbox One version also receives regular updates, with the last one tweaking controller options to better optimize for a controller as opposed to the PC’s mouse and keyboard.

PlayerUnknown’s Battlegrounds is available now for PC and Xbox One. The latest patch notes can be found below.

PUBG Test Server Patch Notes (January 23)

Gameplay

  • Introduced multiple pre-match starting areas on both maps in order to optimize the server and game client performance
    • Removed weapons on starting island before the match start

Language

  • Applied new Russian, Japanese, and Chinese (simplified/traditional) fonts

Bug fixes

  • Fixed the issue where players were able to slide-jump from prone
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Steve is a journalist with an undying love for video games. He loves to play them, write news about them, review them, and talk about them on a regular basis! RPGs, builders, and indie games are some of his favorite genres.