Pure Farming 2018’s Mod Support will Let You Import Custom Vehicles at Launch on PC

Techland has revealed that Pure Farming 2018 will have mod support on PC when it launches on March 13.

on February 26, 2018 10:41 AM

Polish developer Techland will be releasing Pure Farming 2018 on PC, PS4, and Xbox One next month, so they are going into more detail about what exactly will be in the game at launch. Today, we learned that the PC version of the game will have mod support at launch.

The main modding tool feature that Techland is boasting right now is the ability to import custom-made vehicles into Pure Farming 18. After creating a vehicle or machine in a 3D software program, it can be imported directly in-game. After adjusting its parameters, you can implement it into the game, and even share it with the community. Grzegorz Skwierczyński, Lead Programmer at developer Ice Flames, commented on bringing mod support into the game:

“Modding is a huge feature for the farming community so we simply had to have it in our game. The tool we offer is intuitive and universal, giving players the flexibility to get really creative with what they add to the game — even going beyond traditional farming machines. We were testing it using one of the models provided by Techland as you can see in the video”

Mods an extend the longevity of a game and keep things interesting for long-time players, so I’m glad to see that Techland has taken note of this a putting it in Pure Farming 2018 at launch, instead of months down the road. It’s unfortunate that mod support doesn’t seem to be coming to consoles at this time, but few games are able to pull that off. The developers also claim that they will be expanding the modding tools after launch, but won’t reveal what they plan on adding until the game comes

You can check out a trailer detailing the game’s modding features below. Pure Farming 2018 will release for PC, PS4, and Xbox One on March 13.

 /  News Editor
Tomas Franzese is a News Editor at DualShockers, writing a variety of reviews and shedding light on upcoming games for both PC and consoles. While he has been a gamer most of his life, he began writing for DualShockers in 2016 and has almost never put his computer or a controller down since.