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Ex-Quantic Dream Lead Game Designer Founds New Studio Interior Night

Caroline Marchal, the Lead Game Designer on games like Heavy Rain and Beyond: Two Souls, announces the founding of a new development studio: Interior Night.

Quantic Dream is probably best known for its choice-based narrative thriller Heavy Rain, a game that originally released back in 2010 for the PlayStation 3. Since that time, the team has developed Beyond: Two Souls, to mixed reviews, and is most recently at work on Detroit: Become Human, each one following the Heavy Rain formula of storytelling. Caroline Marchal worked on both Heavy Rain and Beyond: Two Souls as Lead Game Designer, and now it seems that she’s bringing the lessons she’s learned to a brand new studio.

Marchal is now the Founder and Creative Director of Interior Night. Along with a few other “key developers” from Sony and Quantic Dream, Interior Night endeavors to approach a gaming audience who may not be all that interested in video games, but who have a passion for quality storytelling. As Marchal puts it, storytelling has a way of transcending an audience’s preferred medium.

“At Interior Night, we want to attract a mature TV audience – people who love shows like Breaking Bad or Fargo but who do not necessarily game – with original interactive stories. I think narrative games are the best genre to reach a broad audience because stories, when done well, are universal.”

With the skills gathered from previous experience in the game development industry, Interior Night aims to create narrative-driven games with a high level of quality. Still, the team wants to continue innovating the medium, giving players the ability to interact with their games through increasingly immersive and meaningful experiences.

“Interior Night aims at pushing the boundaries of what people have played so far, in terms of subject matter and gameplay. We want to offer bold and broad experiences where people can forget about the mechanics and focus on their emotional connection with the characters and the story.”

It’s currently unclear what Interior Night’s first game will be or what platforms it will be on. However, according to the studio’s website, the team is already working on something, and it promises to be “an emotional and fun experience.”

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Jordan Loeffler

Jordan is a Staff Writer at DualShockers, where he covers the latest in indies and collectibles. He has a degree in Creative Writing from University of Wisconsin - Eau Claire. He is currently based out of Portland, OR.

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