Quantic Dream Working on "AAA" PS4 Game With Real Time Hair and Cloth and Physically Based Materials

We’ve known for a while that Quantic Dream is working on a PS4 game, but recent career opportunity ads posted by the studio (interestingly enough, the new ads are only in French, and they don’t appear in the English language area) give us quite a few new elements on what this title will entail.

The PS4 platform is mentioned specifically on several of the ads, and the project is defined “AAA” and “Ambitious”. A post for a Character Designer and one for a Environment Concept Artist mention very clearly (and in all caps) that the art style won’t be cartoonish. The ability to draw in realistic style is explicitly required from the candidates. The Environment Concept Artist will have to design visual scenery, objects, furniture and vehicles.

Incidentally, an older ad for a Props Concept Designer ad describes vehicles as well and the ability to design “realistic to sci-fi props.”

A post seeking a Lead Game Designer mentions (unsurprisingly) Quantic Dream’s bread and butter, stating that the project will be based on “Interactive storytelling.”

One of the most interesting ads is for Technical Advisor, as it explicitly mention that the game will include real time hair and cloth simulation.

Two ads for a Character Rigger and a Character Artist involve the creation of “high-quality real time characters” and the use of motion capture (this one is quite unsurprising considering the studio’s pedigree). They also reiterate the necessity to be able to work with a photo-realistic style.

An ad for a Senior Environment Artist mentions photo-realistic assets and vehicles, and even more interestingly it requires experience with physically based materials, indicating that the upcoming title will use physically based rendering, a next generation technique that enables different materials to react to light in a coherent way and enhances the look of objects to a near-photorealistic level.

Moving to th R&D department, an Engine Programmer opportunity involves low level and engine-level optimization for multithreading, while a  Development Tools Engineer ad specifies that Quantic Dream is working with a proprietary engine for PS4.

While we still don’t know much about the game itself, one thing is for sure, Quantic Dream seems to be fully decked to bring forth another graphical powerhouse. Last year they dropped jaws with the tech demo The Dark Sorcerer. We could very well see them do the same at this year’s E3, this time with an actual game.

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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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