Quantic Dream’s New PS4 Exclusive Will Have Stunning Environments Using Outsourced Assets

on October 17, 2014 3:12 PM

Quantic Dream has been very tight lipped about its upcoming PS4 game (or games), but bits and bobs of information are filtering through the studio’s career opportunity ads. A new one seeking a Lead Environment Artist¬†gives details on what we can expect.

QD seeks a Art Lead Environment to be responsible for leading the environment art team, taking responsibility for visual quality benchmarks and provide a stunning vision on the game environments.

You will work closely with the Art Director and Production staff to ensure that art assets are delivered in a timely manner and to a high level of quality. Strong communication and managment skills will be essential to balance these requirements. You must be flexible, highly motivated and detail conscious.

Interestingly, we learn that Quantic Dream will use “proprietary tool and technology” for the job, but they’re also relying on outsourcing and external development teams:

Experience with outsourced content and proven ability to work with outsourcing and external development teams.

As an added interesting piece of minutiae, an ad for a 3D Animator mentions animating monsters, vehicles and animals (about which we had already heard), but also waterfalls. Looks like the new game will put some emphasis on natural environments.

Considering that over a year has passed since Quantic Dream latest public outing with¬†The Dark Sorcerer‘s demo at E3 2013, I’m sure I’m not the only one wondering when they’ll announce their mysterious game. Hopefully it’ll be soon.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.