Quantic Dream to “Innovate in the Field of Interactive Narrative” with “Ambitious and Original” PS4 Game

Quantic Dream to “Innovate in the Field of Interactive Narrative” with “Ambitious and Original” PS4 Game

Very little is known about the upcoming PS4 game (or games) Heavy Rain and Beyond: Two Souls developer Quantic Dream is working on but a career opportunity ad seeking a Senior Game Designer gives a little more color on what we can expect.


Job Description
As part of our next AAA project, we are looking for a Senior Game Designer.

Under the responsibility of the Lead Game Designer, you will join a team of 4/5 people. You will participate in the development of the basics of game design for our next project and in implementation of gameplay. You will work to innovate in the field of interactive narrative for our next project.

You are creative and enthusiastic. You are a good communicator and know to work independently. You have successfully experimented with the creation and implementation of gameplay mechanics in AAA project.
You are effective and enjoy challenges. You want to progress in a challenging environment ; work on an ambitious and original project is for you something essential.

Required Skills

  • You have worked on, at least, one AAA project.
  • You have 5 years of experience in a similar position (GD or Narrative Designer)
  • You are creative and you are attracted by innovation in storytelling
  • You are able to communicate your enthusiasm.
  • Good interpersonal skills, you like teamwork
  • Fluent in English both oral and written.


Looks like Quantic Dreams is trying to innovate the formula of narrative.driven games, and it’ll be quite interesting to see how far they’ll manage to go.

Interestingly, another career opportunity ad seeking a Maya Tools Lead also indicates that the developer is working on its own in-house tools for Autodesk’s popular suite. The use of Maya is at the base of most modern development, and looks like the French studio wants a more customized work pipeline than what the base package offers.

This isn’t the first time we hear about custom in-house tools in development at Quantic Dream, that is already working on its own animation tools, still in Maya environment.

The question remains on whether we’ll finally hear something solid about this game at PlayStation Experience. For now Quantic Dream hasn’t been indicated as present, but you never know.