Quantum Break Creative Director Talks Creativity, Fun, Future Projects, Virtual Reality and More

on February 2, 2016 5:32 AM

Quantum Break Creative Director Sam Lake was present this morning at the #Digitalk panel in Paris, and Microsoft France has been tweeting quite a few interesting details on what he said, as you can read below, translated by our very own Morgane Bouvais.

“Pop culture is a great source of inspirations for video games, and video games have transformed pop culture.”

On the nature of video games:

“Video games are by their essence “fun,” but we must have an idea of what we want to present with the world that we created, not simply to work on an “amount of fun.”

On the influence of TV Series:

“Netflix and HBO have brought a lot to formats, quality… We utilize episodic narration and cliffhangers and we try to combine all of that to augment the desire to live the experience.”

On his creative method:

“I begun without a method. For Max Payne, I studied the writing of film, the scripts, and I found my method, my creative process.”

On his next project:

“Being bored is healthy for a creator, it pushes him to invent something else. Playing on fear, on violence, on destroying things, it’s easy and we know how to do it. Building an emotion, a story which brings players together so that they can create (the story) as they play, that is the real challenge”

On the pleasure of the unknown:

“I love not to know what will happen when I watch a series. When we know the formula, it becomes boring. For games, it’s the same. When one doesn’t expect what comes after, excitement and pleasure are more authentic.”

On virtual reality:

“The promise of virtual reality is exciting, in particular in the field of player immersion. This is something that I am very interested in, but which implies starting from scratch, rethinking everything.”

On cutscenes in video games:

“I’m against the idea of preventing the player from skipping a cutscene. We must make them so they are so good that the player wants to see them. A balance must be found between what we give the player to see, and what must be found by exploring the game.”

Personally, I can’t wait to play Quantum Break. I always found Sam Lake’s creative philosophy absolutely charming, and I have few doubts that I’ll enjoy the ride this time around as well.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.