Quantum Break Developer Remedy Will Use Umbra in Upcoming Games to Help Release them More Often
Umbra announced today with a press release the signing of a studio-wide deal with Quantum Break developer Remedy Entertainment.
The deal will involve Remedy using Umbra’s Visibility Solution in its future projects in order to support the studio’s new long-term strategy of developing multiple games at the same time and releasing them more often.
Remedy already used Umbra in Quantum Break “ensuring that only the visible objects in every frame are being processed and rendered, the end result being optimized performance ensuring the best possible graphics and frame-rate.” The suite’s fast audio propagation and audio occlusion features were also implemented in the game.
Remedy Entertainment Outsourcing Manager Jani Savolainen accompanied the press release with a statement:
“Umbra made it easy for us to improve both the visuals and audio in Quantum Break, so continuing to work with their technology was a no-brainer. Umbra is simple to use and their team provide great support whenever needed”