Quantum Break Developers Talk Difficulties of Making a Single Player-Only Game, Delays, Music and More

on April 5, 2016 12:43 PM

Quantum Break is finally out for everyone to enjoy, and developers at Remedy Entertainment have taken to Twitter to express their feelings about the game.

Writer Mikko Rautalahti opened the dances, explaining how in the current business environment it’s hard to be able to make a single player-only game that doesn’t try to monetize at every corner:

Rautalahti also talked about the game’s delays, which are actually only one delay.

Incidentally, thanks to Rautalahti, we also learn that Finnish physicist and cosmologist Syksy Räsänen helped with the development of the game. Remedy consulted him on the physics of time travel.

He even mentioned the game in the homework he assigned for his General Relativity course. Where do I apply?

chrome 4/5/2016 , 6:48:15 PM gr16hw10.pdf - Google Chrome

Actually, I better not apply. I can’t understand a single word of that…

Composer Petri Alanko also talked about the game’s track “Doubt, Despair, Hope:”

As a final bonus, Senior Sound Designer Ville Petteri Sorsa provided a picture of a cute ad that appeared yesterday night at the local GameStop in Espoo, where Remedy is located.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.