Quantum Break Xbox One Video Preview Act 2: Things Start to Get Challenging

The release of Quantum Break is drawing close, as there is only a little more than a week left to April 5th. Today we bring you our second video preview for the game, showing a large chunk of act 2.

While the story gets hectic right away, act 2 is when things really start to get interesting from a gameplay point of view. Enemies attack you in bigger and more coordinated groups, and we start seeing some really nasty shotgunners that not only can positively ruin Jack Choice’s day if they get close, but they’re also massively armored requiring a lot of effort to bring down.

The game keeps looking fantastic, with especially in its environments. Remedy put a lot of attention into designing the warehouse where the second act is said, and the rusted and run-down textures are a joy for the eyes.

Time puzzles also start to become more than a gimmick, a promising feature that hopefully will become more complex and challenging at the game proceeds.

We also start seeing the first glimpse of character progression, with Jack gathering Chronon sources that turn into points that can be used to evolve his main powers.

Last, but definitely not least, we see get to see something quite mysterious, but I won’t spoil it.

Speaking of spoilers, the video below obviously includes some. We erred on the side of caution, and stopped short of the point that Remedy described as the limit of what we were authorized to showcase before release, so I guess that’s the amount of spoilers they’re confident won’t ruin your enjoyment of the story, but your mileage may vary, so be warned.

Of course, if you missed our preview of act 1, you can find it here.

Also, do forgive my usual terrible accent, made worse by an excruciating toothache that made talking quite challenging. Also, don’t laugh too much at the schoolgirl-like scream towards the end. Those shotgunners really are nasty.

Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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