Quantum Break’s Head of PR Talks Armchair Developers and E3 Expectations

on June 9, 2016 3:34 PM

Often there is a stark disconnect between which features think a game should have, and what time, budgets and resources allow said game to realistically have. Remedy Entertainment Head of PR Thomas Puha talked about it on Twitter, defining it “a significant problem” in the gaming industry.

Puha also recommended to keep expectations in check about the upcoming E3 show.

We do know that Remedy won’t show its new game in Los Angeles, nor at Gamescom later in the summer, which is entirely understandable since development probably didn’t start too long ago.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.