Quantum Break’s PR Head Talks Necessity to Move to New Games to Pay the Bills; Not Working on Mobile

By Giuseppe Nelva

June 8, 2016

The process of moving from a shipped game to the next is quite interesting, and often different depending on  the developer or on the publisher. Some immediately move on to full development or have projects already well in the works on which to move the team members that are done with the previous game, others downsize and move to several months or even years of pre-production, more take a stance more or less in the middle between the two.

After announcing today that two new games are in the works, Remedy Entertainment Head of PR Thomas Puha explained on Twitter how things work at the studio, that as an independent company working on AAA games, needs to keeps the ball rolling.

Bills certainly don’t pay themselves, especially when you don’t have a big publisher keeping you afloat. It’s perfectly understandable that part of the staff at Remedy was already pushing a new project with a new partner before Quantum Break was shipped.

Puha also provided further color, mentioning that the team isn’t working on mobile games or on Max Payne 4, while hints on the identity of the new partner for the new game aren’t to be found in recent visits to other studios.

It’ll be interesting to see what this new project already in the oven is, but for now we’ll have to wait and see.

Have something to tell us about this article?
Let us know

Gaming Trailers

Pirate Emporium Update | October 2021: Official Sea of Thieves
NHL 22 | Launch Trailer
Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

Read more of Giuseppe's articles

Got a tip?

Let us know