Quantum Error Studio Reveals New Test Footage, Confirms PS5 Release First
The Quantum Error Twitter account has been posting in-game test footage, a new screenshot, and doling out tons of information on the project.
Teamkill Media recently announced their latest next-gen project, Quantum Error, in late March along with a three minute teaser trailer. And now the studio is showcasing some in-game test footage on Twitter, as well as sharing a brand new screenshot and answering questions from fans:
The new screenshot included in our interviews is moment in the game where you are attacked by a separatist group going by name “Wu Yan”#quantumerror #ps5 #screenshotsaturday #gamedev #ps5games #ue4 #raytracing pic.twitter.com/3iyGQmJMXA
— QUANTUM ERROR (@quantum_error) April 4, 2020
Confirmation that the developers are aiming for 60 FPS, 4K resolution with full ray-tracing. For those who may not know, ray tracing is a rendering technique that generates an image by tracing the path of light as pixels in an image plane and simulating the effects of its encounters with virtual objects. In other words it simulates realistic lighting:
We are targeting 4K 60 FPS full ray-tracing. The quality settings of the ray-tracing will depend on how things run.
— TeamKill Media (@TeamKillMedia) March 29, 2020
We also have confirmation that Quantum Error will be developed for for the PS5 first, then ported to the PS4:
However, it remains to be seen whether this will be a launch title. Which makes sense since those announcements are usually made with much bigger fanfare:
It seems that TeamKill Media is aiming for the stars with their new title, which will be an excellent way to see how well developers can adapt and fully realize the specs of the next-gen consoles. Quantum Error an atmospheric first-person horror shooter that’s set in a moderately far future where Earth is no longer a safe place for humanity. Based on the reveal trailer, it seems we are mostly likely taking on the role of a firefighter in an oil platform (or something similar)in the Farallon Islands. According to the opening narration, referring to “beyond the bounds of space” as the key for advancement
TeamKill’s previous titled, launched back in November 2019, was Kings of Lorn: The Fall of Ebris. It was their debut project that had excellent visuals but unfortunately suffered from various technical issues. Hopefully this go around we’ll have a more polished game, especially considering the hardware they’re working with now.