Captain’s quarters and the ability to walk around in human form have been a controversial feature between the EVE Online’s playerbase. Some of the most traditionalist players (that think the game should be exclusively about “internet spaceships”) hate them, others (probably more used to other MMORPGs, like me) love them and many are still on the fence. What I think is beyond any reasonable doubt, as I stated in my recent review, is that the feature is just a framework of what it could be, and needs more options to be a real game-changer: to be more precise, it needs the ability to interact with other players in the same environment while doing meaningful activities.
Today Misty (CCP Fallout) Matonis, EVE Online‘s associate community manager, published a devblog detailing the roadmap for the improvement of the Incarna features in the next few months. Incarna 1.1 is scheduled to be published on August the 30th, involving an update of the existing captain’s quatrter.
Some hoped to see the remaining three racial captain’s quarters released by then, but unfortunately we’ll have to wait a bit further.
The real make-or-break feature for Incarna, though, will be Establishments, that will let players walk beyond that currently impassable door and interact with each other in avatar form other, while corporations will be able to create and customize their own bars, casinos and other interesting venues. The good news is that, while many expected those to be implemented in 2012 at the earliest, according to Matonis they’re going to be released later this year, alongside the remaining racial captain’s quarters.