RAD Gets a Behind the Scenes Look at its World Building and Rougelike Aspects
Learn about how the RAD devs avoided the rougelike genre's usual pitfall of generating levels impossible to beat and more in this trailer.
RAD, the latest title from Double Fine studio, has gotten a new behind the scenes trailer through the official Bandai Namco Twitter account. The video goes into detail about how the dev created the procedurally generated wasteland known as the Fallow and the challenges that go into developing these kinds of level systems. It also delves into the mutation building of the game:
Take a behind-the-scenes look at the development of RAD! Part Two focuses on the world and mutation building by the @DoubleFine team.
— Bandai Namco US (@BandaiNamcoUS) August 23, 2019
In recent news, it was revealed during this year’s E3 that Microsoft acquired Double Fine. Immediately after that we were treated to a brand new Psychonauts 2 trailer.
In RAD, you play as a teenage protagonist who must venture into the Fallow — an ever-changing, radioactive wasteland filled with unknown and unspeakable creatures. It is here that players will find the solution to heal the world, and transform the cracked, barren landscape into a lush source of new life.
But humanity’s future comes at great personal cost, as the deeper you journey into unknown lands, the more you will expose yourself to gnarly toxins which will wreak havoc on your fragile human form.
The fate of the world depends on you, your trusty bat, and whatever strange new abilities you gain as the world around you ravages your body — twisting and mutating you into something far less than human, but far more powerful.
RAD launched on August 20th for PC, PS4, Xbox One, and Nintendo Switch.