You and your eternal rival square up: Viking and Knight in a fight to the death. The Knight chants over and over in his head: “Deus Vult!”
The Viking begins his charge: “ÉG RÍF ÞIG Í BITA!”
The Raider picks up his mortal enemy and throws him right off of the ledge.
“Disconnected from the session owner. Migrating session owner.”
If this has ever happened to you, or if you’ve ever watched any For Honor content, then you’ve likely felt the dissatisfaction that comes with your opponent experiencing something known as a “rage quit.” Symptoms include broken controllers, smashed screens, high blood-pressure. Ubisoft is finally planning to address these infamous fun-sponges by punishing players who disconnect mid-match in their next patch.
For some players, the only reasonable response to an unwinnable match is to strip their enemy of any satisfaction and– more importantly– their rewards.
Rage quitters have been an issue in For Honor since the game’s launch, however, peer-to-peer server hosting was dodgy and it was hard to tell if a player had lagged out or simply pulled the plug. Now, improvements in the game’s matchmaking system are allowing Ubisoft to tell who’s disconnecting, encountering an error, or leaving a match on purpose.
Though no clear penalties have been outlined just yet, true combatants can rejoice in knowing that the players who are making their experience less fun will start to see some consequences.
The patch will also seek to address the reflex guard bug, which inhibits the Berserker, Peacekeeper, Orochi, and Shinobi classes from guarding in the desired direction after dashing. The patch will also add colorblind options for players who struggle with the game’s capture point mode, Dominion.
Though rage quitters do bother me, I’ll wait to see how this feature will be implemented into the game’s eventual Ranked Mode.
For Honor is currently available on PC, Xbox One, and PS4. Check out our review of the game here.