Developer MercurySteam has recently released their third developer diary for Raiders of the Broken Planet with this one focusing on why the team believes the world needs another shooter. The answer should be yes, but only if it’s an innovative take on the genre as a whole.
In this multi-part developer diary, Game Designer Joan Amat and Gameplay Programmer Hernan Ojuel explain the process of creating Raiders of the Broken Planet. They provide an in-depth look at the game’s unique features: perk systems, the character abilities, and weapons. In the second episode, they jump into 4-player co-op match which gets invaded by an antagonist. They then explain how a antagonist is to function in the game, not only in the story but how the counter-operative adds to the overall adventure aspect of the game.
In Raiders of the Broken Planet, humans have discovered interstellar travel through one of Saturn’s moons, reaching a Broken Planet on the far side of the universe. Humans end up stranded on this planet and are now at war with each other and its indigenous population over control of its incredible power source, Aleph. Harec, the leader of this faction, has rallied together a band of mercenaries and outlaws known as The Raiders to take on any threats to his people and society. It’s up to you to determine if The Raiders mean to do harm to the planet, or if they have peaceful motives for joining the war.
Currently in closed beta, Raiders of the Broken Planet releases later this year on PS4, Xbox One and PC. If you want to learn more about the game you can check out past developer documentaries and more details about the closed beta.