Razer Hypersense--the company's cool term for haptic vibration--made its debut in the Razer Nari Ultimate headset. After a largely positive reception to the new technology, the company is looking to incorporate it into other devices in their gaming peripheral lineup. Razer announced today at CES 2019 that it would be expanding the Hypersense ecosystem to mice, keyboard wrist rests, and behind players in their gaming chairs.

Hypersense is one of Razer's latest ideas, and much like Chroma, they foresee a future where it is an option on many of their products. While it is still unclear when we will be seeing these products hit the market, we know that adding Razer Hypersense is sure to increase the price. The Razer Nari Ultimate, which we reviewed when it came out, retails for $199 dollars. A version of the same headset without Hypersense technology is available for $150 dollars. While the more basic model is still a fantastic headset, the real selling point of any of these Hypersense products is going to be the fact that they rumble.

Razer themselves believe that this new combination of hardware and software is going to drive sales due to how it's going to be able to make you feel like you're right on the battlefield.

"We are finally able to feel what we see and hear all around using the gaming arena, sensing the hiss of enemy fire or feeling the full bass of amonster’s growl. Much like Razer Chroma where we have demonstrated the power of a connected lighting system across gaming devices, Razer HyperSense syncs gaming devices equipped with high-fidelity haptic motors to enhance immersion in gaming," Razer CEO Min-Liang Tan said.

It's important to note that rumble technology has been available in the gaming sphere as far back as the N64, which sold Rumble Packs separately. As gamers entered the 21st century, many players immediately turn off vibration on their Xbox One controllers or DualShock 4s (no relation).

Vibrations in gaming are not for everyone. Some users report that Hypersense on the Razer Nari Ultimate can lead to headaches or an ear-tickling sensation. But this can be solved by turning the haptic feedback sensitivity levels down.

The wrist rest features a haptic motor on the left-hand side where your hand would normally rest if you're hovering over the "W-A-S-D" keys (sorry left-handed people) and the haptic motor on the mouse is positioned right below your palm. For the chair, the vibrations come from a cushion that can be likened to lumbar support.

Together, these peripherals--even without having the in-game software that Razer is striving for--are aiming to create an even more immersive 360-degree field of feedback around the player.

We still don't have any word on potential release dates for any of these products, nor pricing, or even names. But I'm sure that chair won't be cheap.

Razer also announced at CES this year that they'd be integrating Amazon Alexa into their fantastic Razer Synapse software. Those with Razer products and Amazon Alexa in their homes can ask her to change the sensitivity of haptics without having to move a finger. If you're interested, you can check out the cool announcement video they produced for Hypersense below.