Take-Two CEO Comments on Red Dead Redemption 2 Delay: "Utterly Confident" that it's a Wise Choice

Take-Two's management expresses "utter confidence" in Rockstar's decision to delay Red Dead Redemption 2, explaining that the studio hasn't run into particular issues.

During Take-Two Interactive’s quarterly financial conference call for investors and analysts, CEO Strauss Zelnick was asked to give more insight on the reasons behind the delay of Red Dead Redemption 2.

Zelnick argued that Rockstar didn’t run into particular issues, and that they have the full support of the parent company.

He also expressed “utter confidence” that the decision will prove to be wise creatively, artistically and economically as well.

“I think the purpose for the delay for Red Dead Redemption 2 is to make sure that we deliver the most extraordinary experience that we’re capable of providing.

We haven’t run into particular issues, we’re building a new game from the ground up for the first time for new-generation consoles, and the pressure that we put on ourselves to deliver excellence to the consumers is extraordinary. And we want to make sure that the appropriate time is taken to deliver the best game that we can, and I think that’s what consumers expect of Rockstar Games, and that’s what Rockstar Games typically delivers.

So we support emphaticaly the lanbel’s decision, and we’re utterly confident that it’ll prove in time to be wise, first and foremost creatively and artistically, and economically as well.”

If you want to read more about Red Dead Redemption 2‘s delay to spring 2018, as well as checking out some spiffy new screenshots, you can find everything here.

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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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